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CanvasState implementation
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parent
f3a73f8ad0
commit
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2 changed files with 50 additions and 37 deletions
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@ -13,11 +13,7 @@
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:key="`rect-${index}`"
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:rectangle="rect"
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/>
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<SVGRect
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v-if="preview_visible"
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:focused="true"
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:rectangle="preview_rectangle"
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/>
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<SVGRect v-if="preview_visible" :focused="true" :rectangle="preview_rect" />
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</ThouCanvas>
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</template>
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@ -27,6 +23,12 @@ import { Vector2D, Rectangle } from "../rects/rectangles";
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import ThouCanvas from "../rects/ThouCanvas.vue";
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import SVGRect from "../rects/SVGRect.vue";
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enum CanvasState {
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Idle,
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Drawing,
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Dragging,
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}
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@Options({
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components: {
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ThouCanvas,
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@ -35,20 +37,14 @@ import SVGRect from "../rects/SVGRect.vue";
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})
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export default class extends Vue {
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private readonly min_rect_area = 300;
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private drawing = false;
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private preview_corner1 = new Vector2D();
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private preview_corner2 = new Vector2D();
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private dragging = false;
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private state = CanvasState.Idle;
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private preview_rect = new Rectangle();
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private drag_rect?: Rectangle;
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private drag_origin = new Vector2D();
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public rectangles: Rectangle[] = [];
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private get preview_visible(): boolean {
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return this.drawing || this.dragging;
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}
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private get preview_rectangle(): Rectangle {
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return new Rectangle(this.preview_corner1, this.preview_corner2);
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return this.state !== CanvasState.Idle;
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}
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private pop_rectangle(point: Vector2D): Rectangle | undefined {
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@ -66,23 +62,22 @@ export default class extends Vue {
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return;
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}
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this.drawing = true;
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this.preview_corner1 = point;
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this.preview_corner2 = point;
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this.state = CanvasState.Drawing;
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this.preview_rect = new Rectangle(point, point);
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}
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private draw_finish() {
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if (!this.drawing) {
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if (this.state !== CanvasState.Drawing || this.preview_rect === undefined) {
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return;
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}
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this.drawing = false;
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this.state = CanvasState.Idle;
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if (this.preview_rectangle.area < this.min_rect_area) {
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if (this.preview_rect.area < this.min_rect_area) {
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return;
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}
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this.rectangles.push(this.preview_rectangle);
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this.rectangles.push(this.preview_rect);
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}
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private drag_start(event: MouseEvent, point: Vector2D) {
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@ -96,30 +91,34 @@ export default class extends Vue {
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return;
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}
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this.dragging = true;
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this.state = CanvasState.Dragging;
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this.drag_origin = point;
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this.preview_corner1 = this.drag_rect.origin;
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this.preview_corner2 = this.drag_rect.corner;
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this.preview_rect = this.drag_rect;
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}
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private drag_finish() {
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if (!this.dragging) {
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if (
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this.state !== CanvasState.Dragging ||
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this.preview_rect === undefined
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) {
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return;
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}
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this.dragging = false;
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this.rectangles.push(this.preview_rectangle);
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this.state = CanvasState.Idle;
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this.rectangles.push(this.preview_rect);
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}
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private on_mousemove(event: MouseEvent, point: Vector2D) {
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if (this.drawing) {
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this.preview_corner2 = point;
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} else if (this.dragging && this.drag_rect) {
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const movement = point.minus(this.drag_origin);
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if (this.preview_rect === undefined) {
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return;
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}
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this.preview_corner1 = this.drag_rect.origin.plus(movement);
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this.preview_corner2 = this.drag_rect.corner.plus(movement);
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if (this.state === CanvasState.Drawing) {
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this.preview_rect = this.preview_rect.update(undefined, point);
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} else if (this.state === CanvasState.Dragging && this.drag_rect) {
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const movement = point.minus(this.drag_origin);
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this.preview_rect = this.drag_rect.move(movement);
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}
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}
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@ -24,9 +24,9 @@ export class Rectangle {
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private readonly corner_1: Vector2D;
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private readonly corner_2: Vector2D;
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constructor(corner_1: Vector2D, corner_2: Vector2D) {
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this.corner_1 = corner_1;
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this.corner_2 = corner_2;
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constructor(corner_1?: Vector2D, corner_2?: Vector2D) {
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this.corner_1 = corner_1 || new Vector2D();
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this.corner_2 = corner_2 || new Vector2D();
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}
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public get origin(): Vector2D {
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@ -71,6 +71,20 @@ export class Rectangle {
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return point.x >= this.origin.x &&
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point.y >= this.origin.y &&
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point.x <= this.corner.x &&
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point.y <= this.corner.y
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point.y <= this.corner.y;
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}
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public update(corner_1?: Vector2D, corner_2?: Vector2D): Rectangle {
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return new Rectangle(
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corner_1 || this.corner_1,
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corner_2 || this.corner_2,
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);
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}
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public move(vector: Vector2D): Rectangle {
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return new Rectangle(
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this.corner_1.plus(vector),
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this.corner_2.plus(vector),
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);
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}
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}
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