Compare commits
10 commits
feature/vu
...
master
Author | SHA1 | Date | |
---|---|---|---|
e538eab674 | |||
b3abb27446 | |||
4f3d74c2e5 | |||
19880a1a7a | |||
9f177f325e | |||
bbe46961b5 | |||
ea7d97930f | |||
00bac21837 | |||
d8686c94ee | |||
02b4a0a320 |
12 changed files with 339 additions and 131 deletions
11
inc/console.coffee
Normal file
11
inc/console.coffee
Normal file
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@ -0,0 +1,11 @@
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FFTCGLOG = (unit) ->
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@unit = unit
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return
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FFTCGLOG::log = (msg) ->
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console.log "[#{@unit}] #{msg}"
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FFTCGLOG::error = (msg) ->
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console.error "[#{@unit}] #{msg}"
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module.exports = FFTCGLOG
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222
inc/db.coffee
Normal file
222
inc/db.coffee
Normal file
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@ -0,0 +1,222 @@
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# libraries
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bcrypt = (require 'bcrypt')
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sqlite3 = (require 'sqlite3').verbose()
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FFTCGLOG = new (require './console')('FFTCGDB')
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# bruteforce countermeasure
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saltRounds = 13
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FFTCGDB = (filename, truncate) ->
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that = @
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@filename = filename
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@db = new sqlite3.Database @filename, (err) ->
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if err
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FFTCGLOG.error err.message
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else
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FFTCGLOG.log "Connected to '#{that.filename}'"
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that.db.run 'PRAGMA foreign_keys = ON;', (err) ->
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FFTCGLOG.error err.message if err
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if truncate == true
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that.db.run 'DROP TABLE IF EXISTS users;', (err) ->
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FFTCGLOG.error err.message if err
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that.db.run '''
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CREATE TABLE users (
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user integer PRIMARY KEY,
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login text NOT NULL COLLATE NOCASE,
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pwdhash text NOT NULL,
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UNIQUE(login)
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);
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''', (err) ->
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FFTCGLOG.error err.message if err
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that.db.run 'DROP TABLE IF EXISTS decks;', (err) ->
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FFTCGLOG.error err.message if err
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that.db.run '''
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CREATE TABLE decks (
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deck integer PRIMARY KEY,
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user integer NOT NULL,
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json text,
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FOREIGN KEY (user) REFERENCES users (user)
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ON DELETE CASCADE
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);
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''', (err) ->
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FFTCGLOG.error err.message if err
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FFTCGLOG.log 'recreated DB'
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return
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FFTCGDB::close = ->
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new Promise (resolve, reject) ->
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@db.close (err) ->
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if err
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FFTCGLOG.log "Error closing: '#{err.message}'"
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resolve 'ok'
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else
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FFTCGLOG.error "Closed '#{@filename}'"
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reject 'db'
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FFTCGDB::register = (login, password) ->
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that = @
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new Promise (resolve, reject) ->
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# validate user input
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if login == '' or password == ''
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# no user name or password given
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FFTCGLOG.log "reg: user name '#{login}' or password empty"
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reject 'invalid'
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# hash password
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bcrypt.hash password, saltRounds, (err, hash) ->
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if err
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FFTCGLOG.log "reg: hash fail for name '#{login}'"
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reject 'hash'
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# try creating row in users table
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stmt = that.db.prepare 'INSERT INTO users (login, pwdhash) VALUES (?, ?)'
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stmt.run [login, hash], (err) ->
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if err
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FFTCGLOG.log "reg: DB fail '#{err.code}' for name '#{login}'"
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stmt.finalize()
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# reduce attack surface, don't disclose user names
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reject 'db' # user already exists
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else
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FFTCGLOG.log "reg: OK '#{login}'"
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stmt.finalize()
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# registration successful
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resolve
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user: @lastID
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login: login
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FFTCGDB::login = (login, password) ->
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that = @
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new Promise (resolve, reject) ->
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# get users table row
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stmt = that.db.prepare 'SELECT user, login, pwdhash FROM users WHERE login = ?'
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stmt.get [login], (err, row) ->
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if err
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FFTCGLOG.log "login: DB fail '#{err.code}' for name '#{login}'"
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stmt.finalize()
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reject 'db'
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else if not row
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# hash the password for timing attack reasons
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bcrypt.hash password, saltRounds, (err, hash) ->
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FFTCGLOG.log "login: nonexistent '#{login}'"
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stmt.finalize()
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# reduce attack surface, don't disclose user names
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reject 'login' # user doesnt exist
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else
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bcrypt.compare password, row.pwdhash, (err, res) ->
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if err
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FFTCGLOG.log "login: hash fail for name '#{login}'"
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reject 'hash'
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if res == true
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FFTCGLOG.log "login: OK '#{row.login}'"
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stmt.finalize()
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# login successful
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resolve
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user: row.user
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login: row.login
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else
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FFTCGLOG.log "login: wrong password for '#{login}'"
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stmt.finalize()
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# login failed
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reject 'login'
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FFTCGDB::addDeck = (user, deckCards) ->
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that = @
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new Promise (resolve, reject) ->
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# try creating row in decks table
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stmt = that.db.prepare 'INSERT INTO decks (user, json) VALUES (?, ?)'
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stmt.run [user, JSON.stringify deckCards], (err) ->
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if err
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FFTCGLOG.log "addDeck: DB fail '#{err.code}' for id '#{user}'"
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stmt.finalize()
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reject 'db'
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else
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stmt.finalize()
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# deck added successfully, now add cards
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that.modDeck(@lastID, deckCards)
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.then (deckID) ->
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resolve deckID
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.catch (error) ->
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reject error
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FFTCGDB::modDeck = (deckID, deckCards) ->
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that = @
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new Promise (resolve, reject) ->
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# delete old deck cards
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stmt = that.db.prepare 'DELETE FROM decks_cards WHERE deck = ?'
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stmt.run [deckID], (err) ->
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stmt.finalize()
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if err
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FFTCGLOG.log "modDeck: DB fail '#{err.code}' for deck '#{deckID}'"
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reject 'db'
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else
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stmt = that.db.prepare 'INSERT INTO decks_cards (deck, card, quant) VALUES (?, ?, ?)'
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# add new cards
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that.db.parallelize ->
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# needs to be done in several queries
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promiseCount = deckCards.length
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deckCards.forEach (card) ->
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stmt.run [deckID, card.id, card.quant], (err) ->
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if err
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FFTCGLOG.log "modDeck: DB fail '#{err.code}' for card '#{deckID}', '#{card.id}', '#{card.quant}'"
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stmt.finalize()
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reject 'db'
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else
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# check if all queries are done
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promiseCount -= 1
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if promiseCount == 0
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FFTCGLOG.log "modDeck: OK '#{deckID}'"
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stmt.finalize()
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resolve deckID
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FFTCGDB::getDecks = (user) ->
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that = @
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new Promise (resolve, reject) ->
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# try deleting correct row in decks table
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decks = {}
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stmt = that.db.prepare 'SELECT decks.deck, decks.json FROM decks INNER JOIN users ON decks.user = users.user WHERE users.user = ?'
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stmt.all [user], (err, rows) ->
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stmt.finalize()
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if err
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FFTCGLOG.log "getDeck: DB fail '#{err.code}' for deck '#{deckID}'"
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reject 'db'
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else
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FFTCGLOG.log "getDeck: OK '#{deckID}'"
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for row in rows
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decks[row.deck] = JSON.parse row.json
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resolve decks
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FFTCGDB::delDeck = (deckID) ->
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that = @
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new Promise (resolve, reject) ->
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# try deleting correct row in decks table
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stmt = that.db.prepare 'DELETE FROM decks WHERE deck = ?'
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stmt.run [deckID], (err) ->
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stmt.finalize()
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if err
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FFTCGLOG.log "delDeck: DB fail '#{err.code}' for deck '#{deckID}'"
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reject 'db'
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else
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FFTCGLOG.log "delDeck: OK '#{deckID}'"
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resolve deckID
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module.exports = FFTCGDB
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@ -1,108 +0,0 @@
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# libraries
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bcrypt = (require 'bcrypt')
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sqlite3 = (require 'sqlite3').verbose()
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# bruteforce countermeasure
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saltRounds = 13
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FFTCGDB = (filename) ->
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@filename = filename
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@db = new sqlite3.Database @filename, (err) ->
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if err
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console.error err.message
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@db.run """
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CREATE TABLE IF NOT EXISTS users (
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login text NOT NULL COLLATE NOCASE,
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pwdhash text NOT NULL,
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UNIQUE(login)
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);
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"""
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console.log "[FFTCGDB] Connected to '#{@filename}'"
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return
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FFTCGDB::close = ->
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new Promise (resolve, reject) ->
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@db.close (err) ->
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if err
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resolve "[FFTCGDB] Error closing: '#{err.message}'"
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else
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reject "[FFTCGDB] Closed '#{@filename}'"
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FFTCGDB::register = (login, password) ->
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that = @
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new Promise (resolve, reject) ->
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# validate user input
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if login == '' or password == ''
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# no user name or password given
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console.log "[FFTCGDB] reg: user name '#{login}' or password empty"
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reject 'invalid'
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# hash password
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bcrypt.hash password, saltRounds, (err, hash) ->
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if err
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console.log "[FFTCGDB] reg: hash fail for name '#{login}'"
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reject 'hash'
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# try creating row in users table
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stmt = that.db.prepare 'INSERT INTO users (login, pwdhash) VALUES (?, ?)'
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stmt.run [login, hash], (err) ->
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if err
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console.log "[FFTCGDB] reg: DB fail '#{err.code}' for name '#{login}'"
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stmt.finalize()
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# reduce attack surface, don't disclose user names
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reject 'db' # user already exists
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else
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console.log "[FFTCGDB] reg: OK '#{login}'"
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stmt.finalize()
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# registration successful
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resolve
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uid: @lastID
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login: login
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FFTCGDB::login = (login, password) ->
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that = @
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new Promise (resolve, reject) ->
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# get users table row
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stmt = that.db.prepare 'SELECT rowid, login, pwdhash FROM users WHERE login = ?'
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stmt.get [login], (err, row) ->
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if err
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console.log "[FFTCGDB] login: DB fail '#{err.code}' for name '#{login}'"
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stmt.finalize()
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reject 'db'
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else if not row
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# hash the password for timing attack reasons
|
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bcrypt.hash password, saltRounds, (err, hash) ->
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console.log "[FFTCGDB] login: nonexistent '#{login}'"
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stmt.finalize()
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# reduce attack surface, don't disclose user names
|
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reject 'login' # user doesnt exist
|
||||
|
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else
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bcrypt.compare password, row.pwdhash, (err, res) ->
|
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if err
|
||||
console.log "[FFTCGDB] login: hash fail for name '#{login}'"
|
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reject 'hash'
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|
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if res == true
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console.log "[FFTCGDB] login: OK '#{row.login}'"
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stmt.finalize()
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# login successful
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resolve
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uid: row.rowid
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login: row.login
|
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|
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else
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console.log "[FFTCGDB] login: wrong password for '#{login}'"
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stmt.finalize()
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# login failed
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reject 'login'
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|
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module.exports = FFTCGDB
|
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@ -3,13 +3,25 @@ express = (require 'express')
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path = (require 'path')
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# my libraries
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FFTCGDB = (require './fftcgdb')
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FFTCGDB = (require './db')
|
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FFTCGLOG = new (require './console')('FFTCGROUTER')
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# open fftcg db
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fftcgdb = new FFTCGDB path.resolve(__dirname, '../fftcg.db')
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# create router
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FFTCGROUTER = express.Router()
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|
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# request logging
|
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FFTCGROUTER.use (req, res, next) ->
|
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if req.session.user
|
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FFTCGLOG.log "user '#{req.session.user.login}' requested '#{req.url}'"
|
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else
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FFTCGLOG.log "requested '#{req.url}'"
|
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|
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next()
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|
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# static content
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FFTCGROUTER.use express.static path.resolve(__dirname, '../public_html')
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# register user
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|
@ -19,7 +31,7 @@ FFTCGROUTER.post '/register', (req, res) ->
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# registration successful, return JSON status
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res.json
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status: 'ok'
|
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uid: user.id
|
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user: user.user
|
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login: user.login
|
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.catch (err) ->
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|
@ -39,7 +51,7 @@ FFTCGROUTER.post '/login', (req, res) ->
|
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# return JSON status
|
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res.json
|
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status: 'ok'
|
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uid: user.uid
|
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user: user.user
|
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login: user.login
|
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|
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.catch (err) ->
|
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|
@ -48,4 +60,23 @@ FFTCGROUTER.post '/login', (req, res) ->
|
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status: 'fail'
|
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text: err
|
||||
|
||||
# Templates
|
||||
FFTCGROUTER.get '/:template.html', (req, res) ->
|
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# redirect logged-in users to user cp
|
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if req.session.user and req.params.template == 'index'
|
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return res.redirect '/usercp.html'
|
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|
||||
# render requested template
|
||||
res.render (req.params.template + '.pug'), (err, html) ->
|
||||
# redirect invalid requests to index
|
||||
if err
|
||||
return res.redirect '/index.html'
|
||||
|
||||
# actual response
|
||||
res.send html
|
||||
|
||||
# default route
|
||||
FFTCGROUTER.use (req, res) ->
|
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return res.redirect '/index.html'
|
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|
||||
module.exports = FFTCGROUTER
|
|
@ -1,6 +1,7 @@
|
|||
# node libraries
|
||||
socketio = (require 'socket.io')
|
||||
path = (require 'path')
|
||||
FFTCGLOG = new (require './console')('FFTCGSOCKET')
|
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|
||||
# my libraries
|
||||
|
||||
|
@ -14,17 +15,17 @@ FFTCGSOCKET = (http, session) ->
|
|||
# on new connection
|
||||
@io.on 'connection', (socket) ->
|
||||
@session = socket.handshake.session
|
||||
console.log "session '#{@session.id}' connected"
|
||||
console.log "is user '#{@session.userID}'" if @session.userID
|
||||
FFTCGLOG.log "session '#{@session.id}' connected"
|
||||
FFTCGLOG.log "is user '#{@session.userID}'" if @session.userID
|
||||
|
||||
socket.on 'disconnect', ->
|
||||
console.log "session '#{that.session.id}' disconnected"
|
||||
console.log "is user '#{that.session.userID}'" if that.session.userID
|
||||
FFTCGLOG.log "session '#{that.session.id}' disconnected"
|
||||
FFTCGLOG.log "is user '#{that.session.userID}'" if that.session.userID
|
||||
|
||||
return
|
||||
|
||||
FFTCGSOCKET::close = ->
|
||||
console.log '[FFTCGSOCKET] shutting down'
|
||||
FFTCGLOG.log 'shutting down'
|
||||
if @db
|
||||
@db.close()
|
||||
.then (msg) ->
|
|
@ -7,9 +7,10 @@ http = (require 'http')
|
|||
path = (require 'path')
|
||||
|
||||
# my libraries
|
||||
FFTCGSOCKET = (require './inc/fftcgsocket')
|
||||
FFTCGSESSION = (require './inc/fftcgsession')
|
||||
FFTCGROUTER = (require './inc/fftcgrouter')
|
||||
FFTCGSOCKET = (require './inc/socket')
|
||||
FFTCGSESSION = (require './inc/session')
|
||||
FFTCGROUTER = (require './inc/router')
|
||||
FFTCGLOG = new (require './inc/console')('FFTCG')
|
||||
|
||||
# express framework
|
||||
app = express()
|
||||
|
@ -24,23 +25,16 @@ app.use sessionMiddleware
|
|||
# routes
|
||||
app.use FFTCGROUTER
|
||||
|
||||
# Templates
|
||||
app.set 'view engine', 'pug'
|
||||
app.get '/:template.html', (req, res) ->
|
||||
if req.session.user
|
||||
console.log "[FFTCG] user is '#{req.session.user.login}'"
|
||||
res.render (req.params.template + '.pug')
|
||||
|
||||
# socket.io
|
||||
web = http.Server app
|
||||
socket = new FFTCGSOCKET web, sharedSession sessionMiddleware
|
||||
|
||||
# Create server
|
||||
web.listen 3000, ->
|
||||
console.log '[FFTCG] Listening on port 3000 ...'
|
||||
FFTCGLOG.log 'Listening on port 3000 ...'
|
||||
|
||||
# Handle termination
|
||||
process.on 'SIGINT', ->
|
||||
socket.close()
|
||||
console.log '[FFTCG] shutting down after SIGINT'
|
||||
FFTCGLOG.log 'shutting down after SIGINT'
|
||||
process.exit()
|
||||
|
|
|
@ -49,6 +49,7 @@ $ ->
|
|||
if data.status == 'ok'
|
||||
that.fullReset()
|
||||
showAlert 'success', "successfully logged in '#{data.login}'"
|
||||
location.reload()
|
||||
|
||||
else
|
||||
switch data.text
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
|
||||
|
|
11
src/usercp.coffee
Normal file
11
src/usercp.coffee
Normal file
|
@ -0,0 +1,11 @@
|
|||
# libs
|
||||
window.$ = require('jquery')
|
||||
|
||||
# import bootstrap
|
||||
require './style/custom.scss'
|
||||
require 'bootstrap/js/dist/alert'
|
||||
require 'bootstrap/js/dist/collapse'
|
||||
|
||||
# on load
|
||||
$ ->
|
||||
return
|
45
views/usercp.pug
Normal file
45
views/usercp.pug
Normal file
|
@ -0,0 +1,45 @@
|
|||
doctype html
|
||||
html
|
||||
head
|
||||
title Crafty Things
|
||||
script(src='/usercp.bundle.js')
|
||||
body
|
||||
|
||||
header.jumbotron.jumbotron-fluid.py-4.bg-primary.text-light.text-center
|
||||
div.container
|
||||
h1 Hello World!
|
||||
h2 App under development, please don't submit any valuable data!
|
||||
|
||||
div.container.bg-light
|
||||
h3 Yavook!FFTCG
|
||||
div#alert-area
|
||||
div.row
|
||||
div.col-md-8
|
||||
h4 My Decks
|
||||
ul.list-group#my-decks
|
||||
li.list-group-item
|
||||
div.row
|
||||
div.col-3.btn-group(role="group")
|
||||
button.btn.btn-secondary(data-toggle="collapse" data-target="#modDeck0") Edit
|
||||
button.btn.btn-secondary#delDeck0 Delete
|
||||
div.col-9.align-self-center item1
|
||||
|
||||
form.collapse.pt-2#modDeck0(name="modDeck0")
|
||||
div.form-group
|
||||
label(for="deck") Decklist:
|
||||
textarea.form-control.form-control-sm.text-monospace(name="deck" rows="20" required)
|
||||
|
||||
div.form-group
|
||||
button.btn.btn-primary.w-100(type="submit") Confirm
|
||||
|
||||
p Hello
|
||||
|
||||
div.col-md-4
|
||||
h4 New Deck
|
||||
form(name="addDeck")
|
||||
div.form-group
|
||||
label(for="deck") Paste decklist:
|
||||
textarea.form-control.form-control-sm.text-monospace(name="deck" rows="20" required)
|
||||
|
||||
div.form-group
|
||||
button.btn.btn-primary.w-100(type="submit") Add
|
|
@ -4,8 +4,9 @@ module.exports = {
|
|||
mode: 'development',
|
||||
|
||||
entry: {
|
||||
index: './src/index.coffee',
|
||||
game: './src/game.coffee'
|
||||
index: './src/index.coffee',
|
||||
game: './src/game.coffee',
|
||||
usercp: './src/usercp.coffee'
|
||||
},
|
||||
|
||||
devtool: 'inline-source-map',
|
||||
|
|
Reference in a new issue