# Load base scene Crafty.scene "Battle" # Testing some entities Crafty.sprite 480, 670, '//www.fftcgmognet.com/images/cards/hd/1/1/107.jpg', shantotto: [ 0 0 ] backups = [ Crafty.e 'shantotto, AllyCard' .attr { card: type: 'backup' } Crafty.e 'shantotto, AllyCard' .attr { card: type: 'backup' } Crafty.e 'shantotto, AllyCard' .attr { card: type: 'backup' } ] Crafty 'AllyCard' .each (index) -> switch @card.type when 'backup' @trigger 'Place', x: CONF.coord.x.main + index * CONF.coord.x.step y: CONF.coord.y.bkup return Crafty.e 'shantotto, EnemyCard' .trigger 'Place', x: 900 y: 0