224 lines
6.7 KiB
CoffeeScript
224 lines
6.7 KiB
CoffeeScript
# node libraries
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bcrypt = (require 'bcrypt')
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sqlite3 = (require 'sqlite3').verbose()
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logger = (require 'logging').default 'db'
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# bruteforce countermeasure
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saltRounds = 13
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FFTCGDB = (filename, truncate) ->
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that = @
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@filename = filename
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@db = new sqlite3.Database @filename, (err) ->
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if err
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logger.error err.message
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else
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logger.info "Connected to '#{that.filename}'"
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that.db.run 'PRAGMA foreign_keys = ON;', (err) ->
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logger.error err.message if err
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if truncate == true
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that.db.run 'DROP TABLE IF EXISTS users;', (err) ->
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logger.error err.message if err
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that.db.run '''
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CREATE TABLE users (
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user integer PRIMARY KEY,
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login text NOT NULL COLLATE NOCASE,
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pwdhash text NOT NULL,
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settings text,
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UNIQUE(login)
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);
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''', (err) ->
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logger.error err.message if err
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that.db.run 'DROP TABLE IF EXISTS decks;', (err) ->
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logger.error err.message if err
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that.db.run '''
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CREATE TABLE decks (
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deck integer PRIMARY KEY,
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user integer NOT NULL,
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json text,
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FOREIGN KEY (user) REFERENCES users (user)
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ON DELETE CASCADE
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);
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''', (err) ->
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logger.error err.message if err
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logger.info 'recreated sqlite3 db'
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return
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FFTCGDB::close = ->
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logger.info 'shutting down'
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new Promise (resolve, reject) ->
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@db.close (err) ->
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if err
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logger.error "Error closing: '#{err.message}'"
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reject 'db'
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else
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logger.warn "Closed '#{@filename}'"
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resolve 'ok'
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FFTCGDB::register = (login, password) ->
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that = @
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new Promise (resolve, reject) ->
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# validate user input
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if login == '' or password == ''
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# no user name or password given
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logger.info "reg: user name '#{login}' or password empty"
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reject 'invalid'
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# hash password
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bcrypt.hash password, saltRounds, (err, hash) ->
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if err
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logger.warn "reg: hash fail for name '#{login}'"
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reject 'hash'
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# try creating row in users table
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stmt = that.db.prepare 'INSERT INTO users (login, pwdhash) VALUES (?, ?)'
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stmt.run [login, hash], (err) ->
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if err
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logger.warn "reg: DB fail '#{err.code}' for name '#{login}'"
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stmt.finalize()
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# reduce attack surface, don't disclose user names
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reject 'db' # user already exists
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else
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logger.info "reg: OK '#{login}'"
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stmt.finalize()
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# registration successful
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resolve
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user: @lastID
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login: login
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FFTCGDB::login = (login, password) ->
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that = @
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new Promise (resolve, reject) ->
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# get users table row
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stmt = that.db.prepare 'SELECT user, login, pwdhash FROM users WHERE login = ?'
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stmt.get [login], (err, row) ->
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if err
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logger.warn "login: DB fail '#{err.code}' for name '#{login}'"
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stmt.finalize()
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reject 'db'
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else if not row
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# hash the password for timing attack reasons
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bcrypt.hash password, saltRounds, (err, hash) ->
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logger.debug "login: nonexistent '#{login}'"
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stmt.finalize()
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# reduce attack surface, don't disclose user names
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reject 'login' # user doesnt exist
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else
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bcrypt.compare password, row.pwdhash, (err, res) ->
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if err
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logger.warn "login: hash fail for name '#{login}'"
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reject 'hash'
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if res == true
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logger.debug "login: OK '#{row.login}'"
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stmt.finalize()
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# login successful
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resolve
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user: row.user
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login: row.login
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else
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logger.debug "login: wrong password for '#{login}'"
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stmt.finalize()
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# login failed
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reject 'login'
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FFTCGDB::addDeck = (user, deckCards) ->
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that = @
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new Promise (resolve, reject) ->
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# try creating row in decks table
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stmt = that.db.prepare 'INSERT INTO decks (user, json) VALUES (?, ?)'
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stmt.run [user, JSON.stringify deckCards], (err) ->
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if err
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logger.warn "addDeck: DB fail '#{err.code}' for id '#{user}'"
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stmt.finalize()
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reject 'db'
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else
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stmt.finalize()
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# deck added successfully, now add cards
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that.modDeck(@lastID, deckCards)
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.then (deckID) ->
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resolve deckID
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.catch (error) ->
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reject error
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FFTCGDB::modDeck = (deckID, deckCards) ->
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that = @
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new Promise (resolve, reject) ->
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# delete old deck cards
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stmt = that.db.prepare 'DELETE FROM decks_cards WHERE deck = ?'
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stmt.run [deckID], (err) ->
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stmt.finalize()
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if err
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logger.warn "modDeck: DB fail '#{err.code}' for deck '#{deckID}'"
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reject 'db'
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else
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stmt = that.db.prepare 'INSERT INTO decks_cards (deck, card, quant) VALUES (?, ?, ?)'
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# add new cards
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that.db.parallelize ->
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# needs to be done in several queries
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promiseCount = deckCards.length
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deckCards.forEach (card) ->
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stmt.run [deckID, card.id, card.quant], (err) ->
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if err
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logger.warn "modDeck: DB fail '#{err.code}' for card '#{deckID}', '#{card.id}', '#{card.quant}'"
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stmt.finalize()
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reject 'db'
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else
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# check if all queries are done
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promiseCount -= 1
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if promiseCount == 0
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logger.debug "modDeck: OK '#{deckID}'"
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stmt.finalize()
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resolve deckID
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FFTCGDB::getDecks = (user) ->
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that = @
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new Promise (resolve, reject) ->
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# try deleting correct row in decks table
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decks = {}
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stmt = that.db.prepare 'SELECT decks.deck, decks.json FROM decks INNER JOIN users ON decks.user = users.user WHERE users.user = ?'
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stmt.all [user], (err, rows) ->
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stmt.finalize()
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if err
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logger.warn "getDeck: DB fail '#{err.code}' for deck '#{deckID}'"
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reject 'db'
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else
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logger.debug "getDeck: OK '#{deckID}'"
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for row in rows
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decks[row.deck] = JSON.parse row.json
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resolve decks
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FFTCGDB::delDeck = (deckID) ->
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that = @
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new Promise (resolve, reject) ->
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# try deleting correct row in decks table
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stmt = that.db.prepare 'DELETE FROM decks WHERE deck = ?'
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stmt.run [deckID], (err) ->
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stmt.finalize()
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if err
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logger.warn "delDeck: DB fail '#{err.code}' for deck '#{deckID}'"
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reject 'db'
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else
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logger.debug "delDeck: OK '#{deckID}'"
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resolve deckID
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module.exports = FFTCGDB
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