172 lines
4.7 KiB
CoffeeScript
172 lines
4.7 KiB
CoffeeScript
# node libraries
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redis = (require 'redis')
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crypto = (require 'crypto')
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logger = (require 'logging').default 'session'
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# expiry times in days
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EXPIRY =
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# games expire 1 week after creation
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game: 7
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# logins expire 1 month after last action
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login: 30
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class FFTCGSESSION
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constructor: ->
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@db = redis.createClient
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host: 'redis'
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port: 6379
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@db.on 'error', (err) ->
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logger.error err.message
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sessionKey: (digest) -> "session.#{digest}"
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gameKey: (digest) -> "game.#{digest}"
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start: (userid) ->
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new Promise (resolve) =>
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# hash userid
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hmac = crypto.createHmac 'sha256', Math.random().toString()
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hmac.update userid.toString()
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digest = hmac.digest 'base64'
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# push (hash, userid) into DB for the configured timespan
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@db.setex (@sessionKey digest), EXPIRY.login * 86400, userid, =>
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logger.info "OK '#{@sessionKey digest}' created"
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# return cookie data
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resolve
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value: digest
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properties:
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expires: EXPIRY.login
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destroy: (digest) ->
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new Promise (resolve, reject) =>
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# delete hash immediately
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@db.del (@sessionKey digest), (err, res) =>
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if res == 0
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reject null
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else
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logger.info "OK '#{@sessionKey digest}' deleted"
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resolve null
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check: (digest) ->
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new Promise (resolve, reject) =>
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# refresh expiry timer on digest
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@db.expire (@sessionKey digest), EXPIRY.login * 86400, (err, res) =>
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if res == 0
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reject null
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else
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@db.get (@sessionKey digest), (err, res) =>
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logger.debug "OK '#{@sessionKey digest}' resumed"
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resolve res
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newGame: (userid) ->
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new Promise (resolve, reject) =>
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# generate hash
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hmac = crypto.createHmac 'sha256', Math.random().toString()
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hmac.update userid.toString()
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digest = hmac.digest 'base64'
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# insert game key
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@db.hsetnx (@gameKey digest), 'owner', userid, (err, res) =>
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if res == 0
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@db.del (@gameKey digest)
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reject null
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else
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@db.expire (@gameKey digest), EXPIRY.game * 86400, (err, res) =>
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if res == 0
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@db.del (@gameKey digest)
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reject null
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else
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# add game to active set
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@db.sadd (@gameKey 'active'), (@gameKey digest), (err, res) =>
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# return game ID
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logger.info "OK '#{@gameKey digest}' created"
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resolve digest
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getGames: ->
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new Promise (resolve) =>
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# function to return all active gameKeys
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activeGameKeys = (set, cursor) =>
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# start iteration
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set ?= new Set()
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cursor ?= '0'
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return new Promise (resolve, reject) =>
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# scan "active" gameKey
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@db.sscan (@gameKey 'active'), cursor, 'COUNT', '100', (err, res) ->
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if err
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reject null
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# add to results set
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cursor = res[0]
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for key in res[1]
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set.add key
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if cursor == '0'
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# done on cursor = 0
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resolve set
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else
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# recursive call (resolve one step deeper)
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allGames set, cursor
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.then (set) ->
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resolve set
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activeGameKeys()
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.then (set) =>
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activeGames = []
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for key in Array.from set
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activeGames.push new Promise (resolve) =>
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@db.hget key, 'owner', (err, res) ->
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if(err)
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resolve null
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resolve res
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Promise.all activeGames
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.then (activeGames) ->
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console.log activeGames
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resolve activeGames
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joinGame: (digest, userid) ->
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new Promise (resolve, reject) =>
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# refresh expiry timer on digest
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@db.expire (@gameKey digest), EXPIRY.game * 86400, (err, res) =>
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if res == 0
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reject null
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else
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# insert opponent value
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@db.hsetnx (@gameKey digest), 'opponent', userid, (err, res) =>
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if res == 0
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reject null
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else
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# return game ID
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logger.info "OK '#{@gameKey digest}' joined"
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resolve digest
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updateGame: (digest, state) ->
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new Promise (resolve, reject) =>
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# refresh expiry timer on digest
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@db.expire (@gameKey digest), EXPIRY.game * 86400, (err, res) =>
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if res == 0
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reject null
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else
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# update state value
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@db.hset (@gameKey digest), 'state', (JSON.stringify state), (err, res) =>
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if res == 0
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reject null
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else
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# return game ID
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logger.info "OK '#{@gameKey digest}' updated"
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resolve digest
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module.exports = new FFTCGSESSION
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