pigeon-magnet-solver/pigeon_magnet_solver/solver.py

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import random
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from typing import Callable
from .board import Board
def solve(
state: Board,
is_solved: Callable[[Board], bool],
*,
history: list[tuple[int, Board]] | None = None,
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shuffle: bool = False,
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) -> list[tuple[int, Board]] | None:
if history is None:
# create starting state
history = [(-1, state)]
if is_solved(state):
return history
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buttons = state.buttons
if shuffle:
buttons = random.sample(buttons, len(buttons))
for button in buttons:
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# try to click all buttons
next = state.click(button)
if next is not None:
# click successful
binary_history = (
state.binary_repr
for _, state in history
)
if next.binary_repr not in binary_history:
# "next" is a new state
solution = solve(
next, is_solved,
history=[*history, (button, next)]
)
if solution is not None:
return solution