pigeon-magnet-solver/pigeon_magnet_solver/main.py

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#!/usr/bin/python3
from .board import Board
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from .solver import solve
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def main() -> None:
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solution = solve(
Board.default_puzzle,
lambda state: state.solution_class == (3, 1, 2),
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# shuffle=True,
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)
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if solution is None:
print("Unsolvable!")
return
for btn, state in solution:
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print(f"clicking button {btn} ...")
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print(state)
print(state.solution_class, state.binary_repr)
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if __name__ == "__main__":
main()