solve() function

This commit is contained in:
Jörn-Michael Miehe 2023-08-30 00:57:05 +00:00
parent 35859acb27
commit 1b18b19c85
2 changed files with 51 additions and 7 deletions

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@ -1,18 +1,23 @@
#!/usr/bin/python3 #!/usr/bin/python3
from .board import Board from .board import Board
from .solver import solve
def main() -> None: def main() -> None:
board = Board.default_puzzle solution = solve(
print(board) Board.default_puzzle,
print(board.solution_class, board.binary_repr) lambda state: state.solution_class == (3, 1, 2),
)
for btn in (2, 4, 5, 7): # 2 is not a regular button, but alas if solution is None:
print("Unsolvable!")
return
for btn, state in solution:
print(f"clicking button {btn} ...") print(f"clicking button {btn} ...")
board.click(btn) print(state)
print(board) print(state.solution_class, state.binary_repr)
print(board.solution_class, board.binary_repr)
if __name__ == "__main__": if __name__ == "__main__":

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@ -0,0 +1,39 @@
from typing import Callable
from .board import Board
def solve(
state: Board,
is_solved: Callable[[Board], bool],
*,
history: list[tuple[int, Board]] | None = None,
) -> list[tuple[int, Board]] | None:
if history is None:
# create starting state
history = [(-1, state)]
if is_solved(state):
return history
for button in state.buttons:
# try to click all buttons
next = state.click(button)
if next is not None:
# click successful
binary_history = (
state.binary_repr
for _, state in history
)
if next.binary_repr not in binary_history:
# "next" is a new state
solution = solve(
next, is_solved,
history=[*history, (button, next)]
)
if solution is not None:
return solution