# Load base scene
Crafty.scene "Battle"
# Testing some entities
Crafty.sprite 480, 670, '//www.fftcgmognet.com/images/cards/hd/1/1/107.jpg',
shantotto: [
0
]
backups = [
Crafty.e 'shantotto, AllyCard'
.attr {
card:
type: 'backup'
}
Crafty 'AllyCard'
.each (index) ->
switch @card.type
when 'backup'
@trigger 'Place',
x: CONF.coord.x.main + index * CONF.coord.x.step
y: CONF.coord.y.bkup
return
Crafty.e 'shantotto, EnemyCard'
.trigger 'Place',
x: 900
y: 0